tReV
holbouRN

Software Engineer ยท Full-Stack & Internal Tooling

About Me

I like to build things for fun. Mostly games, almost always software, but sometimes clay figure sculpture or music videos. Lately that means Gro.lol, Surreal Diamond, simulations, and small tools built because nothing quite did what I wanted. Building with AI feels like a superpower. Ideas that used to get filed under someday are just Saturday now.

My Work
Surreal Diamond
Surreal Diamond

Real MLB and WNBA box scores drive a nightly baseball sim. Lineups lock before first pitch; a cron scores the day and narrates it inning by inning.

Gro.lol
Gro.lol

Rails + React link-in-bio SaaS. Sign up, add links, pick a theme, and your page is live at gro.lol/yourname in under 60 seconds. Auth, theming, solo build.

Sobreviventes do Castelo (SDC)
Sobreviventes do Castelo (SDC)

Unity 2D horde survivor built for throughput: pooled spawns, data-driven weapon stats, wave scheduling, and an event bus that decouples achievements.

Music Videos!
Music Videos!

Music videos rendered from custom Unity systems โ€” procedural swarms and visuals driven live off the track's audio spectrum.

The Squire
The Squire

Led a five-person team to a second-place finish. Owned scope and production as producer while writing the gameplay code as lead programmer.

Polymino Gardens
Polymino Gardens

Polyomino tile-matching puzzler with procedurally generated gardens, a fully animated UI, and pooled tiles to keep allocation flat.

Orbital Simulation
Orbital Simulation

N-body orbital toy in Unity DOTS/ECS running hundreds of thousands of bodies at interactive framerate. Shipped via Unity Cloud Build.

VR Prototype
VR Prototype

SteamVR prototype benchmarking firing mechanics against each other to find what actually reads as good in a headset.

Space Jump Fun
Space Jump Fun

2D platformer built on C# interfaces so movement, hazards and pickups stay swappable. Tuned around deliberately floaty jump physics.

Fetch
Fetch

Internal company directory with realtime chat. ๐Ÿ† Winning entry, May 2020 GA/DataDog hackathon โ€” team of five, Rails API and React client.

Multiverse Trading Game
Multiverse Trading Game

React single-page trading sim: hop between worlds, buy exotic goods low, sell into the spread. Client-side state over a REST API.

Tic Tac Toe
Tic Tac Toe

Tic tac toe with local multiplayer and an unbeatable AI โ€” recursive minimax searching the full game tree.

Paprika.Studio
Paprika.Studio

Custom Gatsby blog that builds pages straight from markdown at compile time, with an automatic dark theme.

Portfolio
Portfolio

The site you're on. Gatsby static build, GraphQL image pipeline emitting responsive WebP, and client-side project filtering.

contact Me
Iโ€™d love to hear from you!

You can also find me on:

github

linkedin

And grab my resume:

here

ยฉ 2026, Trev Holbourn